Category:Macross Island-class

The Macross Island-class colony ship was the flagship class of the Exodus Program, following the Pandora, Taurus, Sirius Programs and rose to prominence in 2100s with its ability to transport over 10-million colonsts in a literal domed city.

Island 1 Section
The primary city section of Macross Island-class was clam shaped dome ship or Island 1. The ship has two primary sections; the massive civilian colony unit (the Shell) and the foward military section (the Head).

Shell
The Shell houses the colony's residential area, districts in the city comprise of composites of Earth-based cities (often modeled on locations native to the colonist's homeland) complete with mountains, internal sky, forests and a small sea. The city section has a massive transparent teardrop-shaped dome, which is covered by an armored "clamshell" top that closes over it when needed. Waste processing is handled by a "bioplant", which biologically recycles the air, water and biodegradable items within the environment.

Head
The Head is docked to the front the ship, and acts as a command center. The ship houses the primary mechanisms to allow the entire colony fleet to fold or jump to warp at long distances.

Colony Islands
While an entire Exodus Fleet could have been built with just one Macross Island-class colony ship, it is the classes ability to expand on its massive ability to transport millions that gives these ships even more weight in colonization efforts. This comes with the ability for a Macross Island to tow an ever increasing number of the Colony Island-class extensions with it.

These semi-cylindrical shapes that can like-wise deploy armored sections when needed, these much smaller (but still huge) vessels that were attached to and towed behind the Macross Island-section in two crooked lines during its voyage. The ships are capable of independent flight, but without the massive warp field generated by the Macross Island-section, they are only capable of warp factor 1.1.

The ships are connected by an inter-Island tube transport/resource networ. Inside these vessels existed natural environments like jungles and beaches, as well as towns, malls and farms. The ships help supply the entire population with food stuffs, manufacturing or needs to kept the Exodus Fleet independent of outside assistance.

Each Island Colony also carries inter-changable facilities when they are launched, meaning they can also double as labs, mining/refinery centers, armories or even launch bays for fighters.

For containment purposes, an Island's systems can be cut off and if need be, the whole thing jettisoned. This can be used in cases of containmination or disaster.

These ships were very important to sustain the colony fleets quality of life and sustainability of its mission to find world to colonize. Each vessel also acts as a quasi-freighter, towing immense amounts of supplies and equipment that will be needed for future colonization, including immense terraforming generators or building mechs.