Epsilon Laws

The Epsilon Laws are those laws that have been enacted to protect the rights and cultures of civilizations of lower technological levels, to keep contamination by higher orders of civilization. It can also be extended to protect lower civilizations from each other and to keep them safe in the face of otherwise extinction-level events.

Laws

 * ε511: Type-0 civilizations can not be approached or contacted by any mean and are not subject to the laws of the Coalition, unless a direct threat to others civilizations, including other Type-0 civilizations.
 * ε567: All laws pertaining to Type-0 civilizations are voided when said civilizations contacts or confirms the visual presence of a member of the Coalition. In cases existence should not be denied but contact should be limited and cordial.
 * ε581: No Coalition official, officer or citizen may interfere with the normal development of a Type-0 civilization unless in situations where said society is threatened by an extinction level event.
 * ε597: Starships are forbidden to land on planets with Type-0 sentients.
 * ε598: Coalition citizens are forbidden to physically be upon or influence any planet with a Type-0 civilization.
 * ε599: ε598 is nullified when in cases where a starship has suffered catastrophic damage and destruction is immediate.
 * ε885: Colonization of planets with a Type-0 civilization is strictly forbidden in all cases baring planetary emergencies requiring temporary evacuation settlement.